Hero Quest - Das Spiel der groÃŸen Abenteuer in Einer Welt der Phantasie bei autoescuelasgarrido.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte. HeroQuest ist ein Brettspiel, das sich an Fantasy-Rollenspiele anlehnt. Das Spiel von Stephen Baker entstand in Zusammenarbeit mit Games Workshop und. 37 Angebote zu Hero Quest. Günstig kaufen und gratis inserieren auf willhaben - der größte Marktplatz Österreichs.
HeroQuest (Computerspiel)HeroQuest Game System. Heroic Tier – $; Mythic Tier – $ Deep inside another dimension, face battling barbarians and evil magic. Top-Angebote für Hero Quest Brettspiele online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. HeroQuest ist ein Brettspiel, das sich an Fantasy-Rollenspiele anlehnt. Das Spiel von Stephen Baker entstand in Zusammenarbeit mit Games Workshop und erschien beim Hasbro-Label Milton Bradley in verschiedenen Sprachen in Europa und.
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We're sorry, but you are not eligible to access this site. Basker contacted his former employer, Games Workshop, to develop the plastic miniatures that would be needed in the game, but he then decided to draw on their expertise in the fantasy game field to help develop the game.
The game consists of a board and a number of individual miniatures and items. In a interview, designer Stephen Baker agreed that the game was too easy if the players all cooperated, but explained that "The game is really aimed at 10—12 year olds who play with their mums and dads.
My feeling is that they play in a very competitive, rather co-operative way. Many expansions for the game were published, starting with Kellar's Keep , released in Europe and Australasia in , and the United States and Canada in Kellar's Keep added new quests, new items and artifacts and a further batch of monster figures more Orcs, Goblins and Fimir.
Released shortly in the same years was Return of the Witch Lord which extended the undead with more skeletons, mummies and zombies.
The publication of expansion sets was then split between the European and Australasian markets and the North American market.
In Europe and Australasia, Against the Ogre Horde was released in , and included Ogres, a more powerful monster type, while Wizards of Morcar was released in , themed around the addition of enemy wizards.
In , the United States and Canada saw the release of two sets of their own: The Frozen Horror , with a snow and ice theme, featured a lone "Female Barbarian", Mercenaries, Ice Gremlins, Polar Warbears and a pair of yeti as well as the "Frozen horror" of the title, while The Mage of the Mirror had an Elven theme: Female Elf against an evil Elven Archmage, Elf warriors and archers, Giant Wolves and Ogres.
A HeroQuest Adventure Design Kit was released in Europe in , containing items to help HeroQuest players design their own quests, and an Adventure Design Booklet was published with four sheets of adhesive labels and with an page pad of a new design, larger character sheet.
There was also a blank quest map printed in the middle of the original game's quest booklet for creative players to make their own adventures.
HeroQuest Advanced Quest Edition also known by the German version name "HeroQuest Master Edition" was released later with 12 added miniatures "black guards" with 4 kinds of detachable weapons and a new 13 part adventure "The Dark Company" in addition to the original contents of the basic HeroQuest Box.
Three HeroQuest novels were published: The Fellowship of the Four , The Screaming Spectre and The Tyrant's Tomb ; and the HeroQuest computer game adaptation was released in , forcing Sierra On-Line to rename their Hero's Quest series to Quest for Glory.
A version of the game for the NES was developed to a prototype stage, simply named HeroQuest , but was never released. A sequel for the Amiga titled HeroQuest II: Legacy of Sorasil was released in Advanced HeroQuest was a revised and expanded version of the HeroQuest game.
The basic concept is the same: four heroes venture into a dungeon to fight monsters and gain treasure, but the rules are more detailed and complex.
In , Milton Bradley let their HeroQuest trademark lapse. It was subsequently purchased by Issaries, Inc. This was sold in to Moon Design Publications who continued to use it for the same purpose , eventually selling it back to Milton Bradley in The boxed game comes with the following components: .
The heroes are agents of the Wizard known only as Mentor, Zargon's former master and keeper of a book called Loretome, which contains all the world's knowledge.
The four player characters offer a choice of gameplay. The Barbarian and Dwarf allow a more combat-oriented game, while the Wizard and Elf can cast spells.
The artwork and miniatures of each character are standardised, but the equipment stats vary somewhat from this basic portrait.
The game is played on a grid representing the interior of a dungeon or castle , with walls segmenting the grid into rooms and corridors.
The map details the placement of monsters, artifacts, and doors, as well as the overall quest the other players are embarking upon. Quests vary and include scenarios such as escaping a dungeon, killing a particular character, or obtaining an artifact.
The evil wizard first places the entry point on the map, usually a spiral staircase, although on some quests the players enter via an external door or begin in a specific room.
The map may also specify a wandering monster. This is a monster that may enter the game if a player is unlucky while searching for treasure.
The remaining players select their character from the four available. If the wizard is chosen while the Elf is not then the wizard player may choose any three spell sets.
If the Elf is chosen while the wizard is not then the Elf may choose any spell set. If both the wizard and Elf are chosen then the wizard chooses a spell set first, then the Elf chooses a set and the wizard gets the remaining two sets.
The players may also start the quest with items collected on previous quests, such as extra weapons, armor, and magic items.
The game begins with the gamemaster reading the quest story from the perspective of Mentor, to set the scene for the game about to be played.
During a Hero's turn, the player can move before or after performing one of the following actions: attack, cast a spell, search for traps and secret doors, search for treasure.
Players roll two six-sided dice , referred to as "Red Dice" in the game manual, and may then move up to that number of squares.
A player does not need to move the full amount of the roll and can end movement at any time. Players may move over a square occupied by another player if the occupying player grants permission, but may not occupy the same square.
Doors, monsters, and other objects are placed on the board by the evil wizard player according to line of sight. Once placed on the board they are not removed unless killed, thereby providing a steady stream of monsters for the evil wizard player to use.
The character players and the evil wizard player use the same dice, but the evil wizard player has a smaller chance of rolling their specific shield.
The number of dice used is determined by the basic statistics of the player or monster, whether they are attacking or defending, plus any modifiers due to spells or items being carried.
The attacker attempts to roll as many skulls as possible, and the defender as many shields as possible. If the attacker rolls more skulls than the defender rolls shields, the defender loses body points according to how many skulls they failed to defend.
If a character's body point count falls to zero, they are killed and must be removed from the game. If there is a fellow hero in the same room or hall when the hero died, that hero may then pick up all weapons, armor, gold and any artifacts.
At the start of the next quest a new hero can be created and then given all items. If the hero dies with no other hero in the same room or hall then the monster collects all items and all are then lost forever.
The Wizard and the Elf are the only two player characters allowed to use spells, and must choose their spells from four sets of element-themed Air, Fire, Water, Earth spell cards, each consisting of three spells.
A further set of 12 "Chaos Spells" is available to Zargon, but the use of those spells is restricted to special monsters. Spells can be broadly split into offensive, defensive, and passive varieties, and their use and effect vary greatly.
Some spells must be played immediately before attacking or defending, and all require the target to be "visible" to the character using the game's line-of-sight rules.
Each spell may only be cast once per quest in the base game. There are four kinds of traps in HeroQuest: pit traps , spear traps, chest traps, and occasionally falling rocks.
Of these, only spear traps and chest traps do not appear on the board as they are activated only once and then they have no lingering effects.
If a pit trap is not discovered and a player walks over it, they fall in and lose one body point. The pit will remain in play as a square that may be jumped over.
A falling rock trap will cause a rock slide tile to remain in play as a square that must now be navigated around, much like a wall.
A quest may also contain secret doors which allow alternative routes to the objective or access to secret rooms containing treasure or monsters.
A player can only search for traps and secret doors in the room or corridor they are currently standing, and only if there are no monsters within the room or corridor.
When this happens, the evil wizard character indicates where any traps may be and places secret door objects on the map.
Trap tiles are only placed onto the board once a hero trips the trap. It is important for players to remember where traps are once they have been revealed.
The dwarf is the only character that can disarm traps without the aid of the specialized kit which is either bought in the armory or found during certain quests.
In a similar manner, players can search a room for treasure if no monsters are in the room. On some quests, searching for treasure in certain rooms will yield a particularly valuable artifact.